If I shoot while I’m running, I can’t hear the running sound. The running sound doesn’t work while I reloaded, shoot, or anything else. I use play sound at location. I tried play sound 2d or other combination but it didn’t work. What should I do? thanks.
Check your max channels (project settings) and concurrency.
Hi. That was the “0”, I replaced with 10 but it still doesn’t work. (there are three channel option. the other max channels were 32)
Ok. I solved it. The problem was related with the Fire animation. Because I’ve added the run step sounds in the Walk and Run animation.
You should use anim notifies for footsteps. Take the anim notify event and do a line trace from the foot down (socket: l_foot, r_foot). Get the physical material from hit result, then a switch or param to play the correct sound (wood, concrete, grass etc).
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