Hi guys, I have a problem: I have this weapon with hands and with an idle animation.
I’m trying to import as a skeletal mesh but every time I get multiple skeletons (Piclair - Screenshot sharing). How can I fix this problem and get only one unique skeleton?
It’s seems that the engine separates the two meshes of the right and left hand.
Hi Rama, thank you for your reply! Here’s the link of the fbx file of the weapon: File sharing and storage made simple
I have a lot of weapon animations like this (I made them time ago) so it would be better if I was able to solve the problem without changing the files!
Thank you! So for the new animations that I will make you suggest me to create only a skeleton rig for the hands and export them separately from the weapon?