Multiple skeleton mesh synching animation issue

I have searched for an answer to this when it comes down to placing armor on to a character all my armor and of course the base mesh use the same skeleton when i use the master pose component the animations synch up but the meshes dont align correctly now im attaching them to a socket other wise they dont attach to the player am i doing this worn g and dim missing something cause if you go in to the skeleton mesh of the player and just add the meshes in as body parts they all line up perfect even with animations but when attaching to socket i had to readjust the socket position in order to have the meshes line up correctly but when i hit play they are out of alignment. anyone know what might be causing this issue. or if its still just a animation synch issue. cause i dont have any animations attached to the armor pieces there all running from the player mesh.

ok heres 3 pics of what i means first is the sockets im attaching to every thing lines up perfect.

and next is what it looks like in game.

and finally heres the blueprint im using

i have tried everything on the attach to and nothing makes it any better

issue solved figured it out

just add a transform on location and adjust as needed

Could you tell us how you solved it?