Multiple skeletal mesh use one physics asset in character bp

Hello. How to use one physics asset (simulation and collision) for several skeletal mesh in character bp. I tried to use several physics asset at the same time, but they behave badly. I’m trying to simulate collision collision and animation when walking for body and clothing.

Rigid body

What a great and concise answer, love how you explained it so in detail as to what you mean

I’ve tried to do something similar but couldn’t figure it out. The pyhsics themselves worked, the meshes were simulating how I wanted them to but collisions only worked on the mesh that the PhAT was created on…