Is there any way to add multiple sight config to an AI controller?
The issue is that My AI pawn need to seed enemy and teammates.
What I want to do:
Enemy: Can be only seen when in front of ai
teammates: can be seen around AI pawn
Just like that above.
What I do in BP:
and then using different perceptions by using switch on int node
And found that 2 sight config dosen’t work .
only config 0 is working
How can I fix it in BP? thanks .