Multiple sight config for AI perception in BP?

Is there any way to add multiple sight config to an AI controller?
The issue is that My AI pawn need to seed enemy and teammates.

What I want to do:
Enemy: Can be only seen when in front of ai

teammates: can be seen around AI pawn

331790-aiperception.png

Just like that above.

What I do in BP:

and then using different perceptions by using switch on int node

And found that 2 sight config dosen’t work .
only config 0 is working

How can I fix it in BP? thanks .