Still in the process of understanding UE framework and would appreciate a little guidance on the subject!
Game I am working on ultimately involves the server managing several different independent worlds. Player only sees one world at a time and cannot interact with other worlds. Player can travel to other worlds, for example, through a gate (i.e. short loading screen).
What I am trying to understand is how best to approach this problem in terms of UE, so far I got to this point :
Server-side run several threads/processes with individual UWorlds and use either travel or seamless travel to transition the player between worlds
Player loads the new UWorld as a new map, even though he really doesn’t transition from the currently running game.
Would such set up work in UE? How much engine modification would it require?
There were several threads regarding multiple UWorlds already (as far as I have searched), but from what I understood, they were concerned with UEditor rather than multiplayer.
Thanks for any help!