Multiple Scene Capture with different render channels

Hi!

I am making a racing game and using Scene capture from a distant camera from the car to make the ‘realtime map of the race’. I am filtering the objects I want to be mapped in the UI by tagging them as ‘visible in scene capture only’ and all the other in game elements as ‘hidden in scene capture’

Works perfect and I have a nice map in the UI:

image

Now I want to add a rear mirror and here is my problem. I created a second Scene capture component for the rear mirror but with this camera I want to capture same as main camera (the actual game but back view) and then place in the UI on the top of the screen.

My problem is that objects have only the option to be visible or not by the scene capture components but I dont have channels to capture different things with different scene capture components.

How can I solve this?

found a solution:

using Show only actors instead:

image

image

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