Surely I don’t have to save to 2 separate slots to get multiple save files working, right? I’ve found that when I load game data at the start of the game, the “DoesSaveGameExist” node is checking only for the default value found in CurrentSaveSlot. My thought was to use that slot to store all my other save names and load the save the player chose (was gonna implement UI for it but haven’t done it yet), but that actually requires me to save once to the default value found in CurrentSaveSlot, then another time with a generated save slot name. This feels like the wrong approach, any advice?
Loading and game start:
Saving: