The downside with this is that might not work so good for medium/large lists since you have to loop through the entire data table and the fact that the Contains node loops the entire tag container to compare:
Another option is to create a trie data structure for the loot. Tries are really fast, unfortunatley blueprint might be a bit limited when it comes to nested structs. You can make it work using blueprint actors as nodes, though.
Ok super interesting. Didn’t even know that existed.
I’ve spent a bunch of time learning excel to adjust for this for the data tables, which all works great and flicking through a bunch of tutorials to get to grips with it.
It works fantastically.
My finale is I’m stuck trying to find a node to query this.
If I manually select the gameplay tags to query, It works great.