I use 3ds Max and to rig my models and have been doing fine in UDK. I wanted to try and import a model I rigged for a UDK project and kept getting the multiple roots failure. I tried messing with the export settings and I’m using the latest FBX plugin to export it. I’m wondering what that error means and what I can do to solve it. UDK never gave me a problem and I’d like to know if this is something that’s being worked on.