Multiple Root when exporting from Blender an FBX file to UE4

Hay guys, i’m trying to export this file to UE4 but i get an error message telling me there is many roots found and can’t import this fbx to UE4,The file is from Blender check it out and please let me know the solution.

Hi!

You got error, because the bone Creature_Armature must be a “Root”. But in your rig, this bone was linked to the BezieCircle. You need to create a proper rig like in this tutorial.

In this tutorial you can see how to export animation from Blender to UE4.

Thank’s but could you solve the issue with my file and send it to me so i can know what you mean exactly.