Multiple placements to trigger a door



Good day to everyone reading this, I’m trying to make a puzzle that triggers the box to disappear upon each of the bottles being placed in the corresponding places. While the first part works I cant figure out how to get them placed to affect the other blueprint.

Little More Information:
Each of the bottle placements are different instances of a single blueprint.
I’m using Data Assets for the pickups
I feel like this is similar to this post - Unlocking door with multiple keys but I’m not really understanding their solutions and how arrays work in that example.

Thanks for any help :slight_smile:

Use your level Blueprint and Event dispatchers to accomplish this. I just recently made a video about that. Essentially use the level blueprint to trigger an event dispatcher to your box, tell it that 1 of the puzzles is correct or that the puzzle is correct in general. and then you can trigger an event in the box to move.

Here is the video if you need a visual.

It worked, Thank you so much!! :grin:

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