Multiple PCG Spline Meshes with Offsets break flush ends

Hello @ArghCrazy ,

I don’t know much about PCG, but I did a bit of research and found this tutorial that might help you achieve what you’re looking for.

I also found a few posts about creating Parallel Splines, which I thought were quite interesting and related to the issue you’re describing. They might serve as a useful reference or give you some ideas for implementing a solution.

Hope it helps!