Multiple pause key events getting called from 2 widgets ???

Following this tutorial : How To Create A Pause Menu | New And Improved - Unreal Engine 4 Tutorial

While going back from the options menu using the p button (escape button), the complete pause menu system disappears, and the key event in the options menu widget is called every time one presses the p button afterward. I’m using the following for the back button inside the options widget:

Process flow diagram required :

Following the above-mentioned tutorial, can someone please help me solve this problem ???

Like this maybe:

Since you Remove / Add to the viewport / parent, the Construct Event will fire.


Do note that that EI comes with priority settings and its own input consumption options. Might be an overkill in this very scenario but could be useful in more complex ones.

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Changing the do once with a branch and condition solved my problem…

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thank you…

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