I am using a beam that lifts an actor up like on the spaceship from the FeaturesTour2014 Sample. I have a Capsule trigger and a sphere trigger inside the top part of the capsule trigger. I debugged my beam and found that the Capsule trigger activates my Sphere trigger as soon as the level starts, is there away to get the triggers to ignore each other and only respond to actors. In the features tour they have the exact same setup but without my issue.
They call overlap events on each other, because both of them has same overlap as physic body and both of them are physic body as object type. so change object type with other , like world dynamic. don’t change other configuration.
top one is the sphere and the bottom is the capsule.