Multiple OnHitComponents After Each Other? (Projectiles Decreasing Health)

*I wanted to post this on the forums as i tried on answerhub but got no response. *

I was just playing around with the the first person template, made some adjustments to the projectiles. However i added a simple blueprint with triangle static mesh, and a text render. I want to have it so every time a projectile ‘hits’ the blueprint triangle (which will be replaced with a player) and decreases its health 10 points every hit, and it shows the health decreasing when its hit.

I have come up with something that works, but only once. It only decreases the health and shows it in text only once and never does down more. I have tried using a gate, but there is no ‘when not hit’ event but i cant get it working. This is what i have at the moment :

Can anyone help at all? Maybe this is simple but i just cant figure it out. Any help is appreciated.

(Print screen is only there temporarily)

hello,
you lowered your default health by damage each time so you do 100 -10 each time which will be always 90, let you think it works only once.
do at begin play : health = default health and decrease health by damage, it may works better.

Ah yes! Thanks so much! It works.