Maybe you can help me a little further, there was a small problem. I’ve tried to apply additional relative rotations to my objects, however the rotation is locked to one axis when I rotate.
Here’s a small gif that shows what I mean:
Obviously this is not working quite as intended. Instead of rotating the objects relative to the rotation around the cursor the rotation of the objects is locked towards one direction… this the code I use:
As you can see I have simply plugged in the rotation of the respective object into the final result of the Transform… The effect shown in the gif above seems to be logical but it’s not what I need.
I have tried to use ‘CombineRotators’ and other methods but this gave me at best some unwanted ‘spinning’ results… This is really a little beyond me so I’d appreciate your help very much.
I hope you can spare the time otherwise I’ll just try a little bit myself and if I still have no luck, I’ll probably need to make this a separate question…
Thanks a lot,
Kind Regards