Hi,
BlendAngleCorrectNormals is purely a tangent space operation. You can just add the world space normals together. If you want to see the effect of doing the BlendAngleCorrectedNormals, you would have to first transform each into tangent space.
Hi,
BlendAngleCorrectNormals is purely a tangent space operation. You can just add the world space normals together. If you want to see the effect of doing the BlendAngleCorrectedNormals, you would have to first transform each into tangent space.