Is it possible to use several navigation query filters with an action like Move To Actor? I want to build several different filters and then add or remove them to an AI character as necessary.
For example, I have an AI controlled character that can move to an area, A1. Another area, A2, is filtered out. An event triggers and now I do not want the AI character to move to A1 or A2. How can I “add” the A1 filter to the A2 filter?
One way I thought to do this was to create several queries. For instance, Filter1 would just have area A2. Filter2 would have areas A1 and A2. However, with a lot of rooms this solution can balloon up quickly.