multiple movements with a static mesh in blueprint (Lerp)

I am trying to create a blueprint movement that allows my door to first - move outward on the X axis and second - move upward on the y axis. When I play test the blueprint code ive made the door works perfect but when I try to close the door it glitches out and snaps to the floor in the wrong spot. Id like these two actions to happen one after the other and ive set the key binding to F (pressed) to move the X axis

and F(released) to move the Y axis. I hope this explains my problem, I cant seem to find any info on this issue.

It’s because, on closing, you need to operate the second TL first :slight_smile:

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