Multiple MiniGames in 1 map Question

Is it possible to have multiple mini-games within a single map? For example, in a “Snipers vs. Runners” game mode, when a runner reaches the end, they can choose a specific mini-game to play. I want to set it up so that the selected player is teleported to the designated mini-game area, and when the mini-game ends, either the round resets or the sniper is teleported back.

Meanwhile, other runners should still be able to continue running toward the end to select their own mini-game but must wait until the current mini-game is over before starting.

If this setup is possible, what steps should I take to make it work? More specifically, what devices would allow this to happen for having multiple minigames in one map? I’ve already set up teleporters for each game mode, and they correctly teleport players to the right locations.

Yes this is possible.

If your minigames require the player to respawn at the minigame location, or use different loadouts and player settings, using classes is good. Set up class designers to define each player type and use some method to make class selectors change players to the desired class.

Teleporters and other devices can also be set to affect only players of a certain class.

Turn off all win and end game stuff from Island Settings, and probably game management stuff too

You will be able to use devices to manage each scenarios specifics, trackers to track stats, time obj or timers for time stuff, score managers etc
they can be run simultaneously, set to affect certain classes etc

Are you familiar with functions and events of devices ?
Take a good look at all the devices, the events they give off and the functions they have for when those events happen.
The functions and events will confine many of the devices for a specific scenario, to thier specific scenario.
Eventually you’ll have spaghetti…with branches…but its all good…spaghetti is delicious

Awesome, thanks for the input. Going to keep working on this project!

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