I’ve creared a fractured mesh object that i would like to explode in a niagara system. I created an emitter with multiple mesh renderers for each fractured mesh, six in total. Its setup to spontaneous burst one mesh particle at once. It works great, all mesh particles emitted form the original mesh shape. However, when i add velocity and rotation to the emitter it effects all the mesh particles identically. How can i have each mesh particle renderer have its own velocity and rotation? Any help appreciated.
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Add a Mesh Renderer for each mesh you want to use
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Drag “Particles” [Visibility Tag] from parameters left menu
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Give Visibility tag for each mesh renderer
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Add MeshIndexBinding
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Go to Visibility tag.
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Hit the arrow on the far right under the trash can and do random range integer
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Put your lowest tag# and highest tag#