I have an Object Actor Class called “3DMenu” that spawns when a wall is clicked, using “Spawn Actor” works great. But each time the wall is clicked, a new 3DMenu pops into the scene overlapping the first one. I thought if I used a “IsValid” with teh Input Object as “3DMenu” and the “Is Not Valid” connected to the SpawnActor, while the “Is Valid” is connected to nothing. This would solve my problem. But it doesn’t.
My scene at lunch treats my IsValid as IsValid before the 3DMenu is created. So it never creates the first Menu. How do I solve this?