Hi everyone,
Right now, I’m working to interface large amounts of data through unreal in real time. Using Rama’s codebase for that (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums) I was successful! But only the very first instance of a scene. If I attempt to stop, then play the scene again, I end up creating another listening port and my connections “succeed” but connect to a now unneeded instance.
Below is a link to the code base, which not much was modified from Rama’s work. I was wondering if anyone had any idea how to properly close an instance’s socket.
Thanks!