My current project has multiple levels. How do I set the order in which the levels appear in game?
You just need to go through your levels and literally add a trigger to change the levels (you would go to level 1 and add a trigger to change to level 2, in level 2 to change to 3, etc.)
Here’s an example video (done by Tesla on the forums here, not me) showing you how to accomplish this in about 30 seconds in blueprints. https://www.youtube.com/watch?v=0yZVTsZ5iK8
Thanks that helps a ton.
This video was handy since I too had a similar question. This brings me to my next question: would Tesla’s map change tutorial be an efficient way to load thousands of levels in a multiplayer world? A game that comes to mind is Maplestory, they would have these portals (Example: https://www.youtube.com/watch?v=I82tMUIMZ20) where the players could use to travel throughout the world.
In regards to networking, how would I create something that is similar to Maplestory’s persistence data? (not making an mmo, just testing things. I want to figure out how data is saved in multiple levels) How should I save and update data throughout multiple levels? Would I configure my server to have all the levels loaded up ahead of time and then stream the updated information to the players?
What I am trying to achieve: I am in level 1 and I dropped a banana on the ground and then I enter level 2. If a player from level 0 enters level 1 for the first time, he should be able to see the banana.
bump for nooby question