Hello,
I am wondering how to approach a character creator in 2D. Say I want to have the user select from a range of different hairstyles and also change the color of the hair. I assume performance-wise it would be the best to bake the character assets into one asset, i.e. rendering all frames of all animation layers of the character into one texture at runtime, so that I can use it with Paper2D.
Can anyone help me out with a how-to or a link to the appropriate resources? Both for baking the texture as well as changing the color of a specific part of the sprite?
Thanks in advance