I have a lots of problems with UE 5.1 on my M1 Max MacBook Pro.
I don’t even know where to start…
Basic Third Person template doesn’t look as it should.
M1 Max TRD Person Template
Intel i5 MacBook Pro, TRD Person template
PC Version
I attached screenshots, as you can see basic character doesn’t look right, some parts of the character are white for some reason. Shadows are just pure black, with no skylight and global illumination at all.
And speaking about GI… Lumen is not working completely on M1 chip (both versions x86 rosetta 2 and native apple silicon) and it looks like it’s bugged on my 2018 intel MacBook Pro, and I can’t even turn it off. I have weird shadow artifacts that I suspect caused by lumen.
Lumen was working just fine in UE 5.0.3 even on apple m1 processor.
On my 2018 intel MacBook character looks right, but I have different issues, as I said above I have weird shadow artifact on walls, and I can’t do anything about it, i can’t find a way to fix it.
Native apple silicon version of UE 5.1 is very unstable and has no performance gains. Despite the fact it was said in roadmap “The UE team is actively working on porting the Unreal Editor and its dependencies to support natively the Apple Silicon platform, thus offering increased performance and stability.” A lot more unstable than 5.0.3 86 rosetta version of the editor.
Switching shader standard to Metal 2.4 cause even more rendering issues.
Weird flickering when using temporal super resolution.
Sometimes all static geometry just disappears and I have text on the sky that says «your scene contains a skydome mesh with a sky material but it does not cover that part of the screen»
Metal 3.0 crashes both intel and apple silicon versions of UE 5.1 on both of my machines.
Even iOS rendering preview have issue, UE glowing logo is missing.
I tested this on my M1 Max MacBook Pro and 2018 intel core i5 MacBook. Both of them have rendering issues.
I also tested this on two different versions of macOS. Same thing on macOS Monterey and macOS Ventura.
I don’t know what to do, i saw a lot of videos on youtube where people testing ue5 on their macbooks and have zero issues. Maybe im doing something wrong, I’ll appreciate any suggestions.