Multiple Islands or Seperated Island Settings

Hey,

As I understand it you can’t transport players between multiple islands within the same project so i’ve hit a roadblock with what i’m trying to make. I have designed a hub world with custom currency and purchasing weapons and was planning on moving players to a different map for the actual gameplay part. I’ve played around with using the matchmaking portal but passing variables and weapons between projects doesn’t seem possible unless i’m missing something.

I was wondering if it would atleast be possible to create seperate instances of the Island Settings possibly dictated by boundaries so that I can have different island settings within the hub and the arena while keeping them within the same island?

Edit : mutator_zone_device doesn’t really offer the customisation i’m after compared to the full experience_device

Hopefully that makes sense,

Cheers

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Heya Noob.on.Toast! I’m new to UEFN and was planning a similar thing. I want to create 5-6 ‘islands’ projects and be able to jump from one to another. Have you found a solution to the problem?

Have you been able to figure this out?

AFAIK it’s not possible, otherwise we would not be limited by the ‘100mb memory’ thingy, and just break down our large ‘worlds’ into smaller chunks to go around that memory limit per map. Their servers can’t handle too much MMO style load considering how fast paced the game is and how low-latency the backends are. You’re basically looking into “Can I make my game to be a 100000 player MMO by utilizing many maps/instances” (well not you specific but if it was possible then someone would make an MMO out of this feature). Something like this would require a lot of engineering on Epic side, maybe one day it’ll be possible.