Multiple Interactions with blueprint interface

An idea:

  • You could have each button as a separate blueprint: on trace hit, they toggle.
  • The light has an array of the buttons to know how many have to be toggled and also to bind the event of toggled on and off to ++ or – the int.
  • On each toggle the light bp checks if that int == the total number of buttons, if not then do nothing.

ToggleMultBtns

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