Hi, I’ve been trying to get this to work for a few hours now, I feel like I’m being dumb and the solution is staring me right in the face but I’m not seeing it.
I have a simple interaction system at the moment using a blueprint interface where I can click a button and it fires and action, turning on lights, opening doors, spawning items ect…
The issue I’m having is that I would like to make it so I have multiple buttons which need to be pressed before this action takes place. I’ve attached some images below for context.
This is what I have in my head on how I’d like it to work. I’m still learning so I have no idea if this is even possible or how the BP would be configured.
I think one BPI is enough. Because you can walk up to any object ( actor ) and say ‘hey, I’m interacting with you’. What the BP does with that information can be totally different depending on what is implemented for the interface call.
Found a way to get the way I wanted it to work, more blueprints which can probably be simplified however at the moment it’s easier for me to understand how it’s working and the blueprints themselves are relatively simple.