Multiple Instances Of The Same Level Sequence Causing Animation Dampening / Blending

Greetings!

Does anyone know how to prevent, what appears to be, a shared evaluation of an animation when multiple characters are calling the same instance of a Level Sequence?

Both Gemini and GPT seem to agree that Unreal does this on purpose (my guess, for performance).

Right now, as a quick fix, I am creating COPIES of the same Level Sequence to get around this, but maybe there’s an in-house way?

I’ll post a video, if anyone needs, in a few hours after I’ve had breakfast.

Here’s a video showing the issue.