I am making a game with a building system in which the player can place certain types of blocks, made of blueprint actors. One of the placeable actors is a block that spawns objects when pressing spacebar.
When I place the same block multiple times in-game, only the latest block spawns an object when I press space.
This is the blueprint of the block that spawns the objects in-game:
By default, input is consumed and only 1 actor can process Space Bar at a time - the actor who gets to it first (there’s a chart for that). If they are equal in priority (they are here), it’s going to be the actor that was, indeed, spawned last.
In your very case, it seems you do not want this Space Bar event to consume input: