Multiple Instances of Same Blueprint Screwing Up Overlap?

I wanted to make a jump pad. I’ve succeeded in doing that by placing an overlap sphere that when it detects the player starts a very short timeline. When the timeline finishes, it changes the players Jump Z. When they stop overlapping, it almost immediately changes it back. This works fine when I have one in a map, but the second I place two neither work, and only the first placed instance even d

etects overlaps. I’ve included the script in a pic.

It’s because the one that doesn’t overlap is resetting your “overlapped?” bool variable. Instead, you can do it with “Begin Overlap” nodes.