I wanted to make a jump pad. I’ve succeeded in doing that by placing an overlap sphere that when it detects the player starts a very short timeline. When the timeline finishes, it changes the players Jump Z. When they stop overlapping, it almost immediately changes it back. This works fine when I have one in a map, but the second I place two neither work, and only the first placed instance even d
etects overlaps. I’ve included the script in a pic.