I’m making a tool to make it easy to load my Maya assets into Unreal, to use Maya Live Link.
To sync between Maya and Unreal, I need to create an Animation Blueprint and in the AnimGraph, use the Live Link Pose node, selecting the Maya character it corresponds to.
My problem comes when I have multiple characters, because dragging my Animation Blueprint onto the scene creates a Skeletal Mesh that uses that Animation Blueprint. If I have 2 characters they will both share that Animation Blueprint and if I change the character in the node from the AnimGraph, it changes in both.
So do I need to have an Animation Blueprint for each character? Isn’t there a way to have different instances for each of the characters?
Thanks!