Multiple instances of an actor with scene capture component 2d, is it possible?

Since the scene capture component requires a specific texture to work, how can I spawn multiple instances of the same blueprint and have each one work independently?

For example I`d like to make a sniper scope with a scene capture component that sends its view in the texture of the lens. How can I spawn a second instance of this scope if both scene capture components use the same texture?

I`d like to know if there is a solution to this other that copy-pasting textures in the content browser

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There’s a node called “Create Canvas Render Target 2D”.
This generates a TextureRenderTarget at Runtime.

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Worked great, thank you!

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