Since the scene capture component requires a specific texture to work, how can I spawn multiple instances of the same blueprint and have each one work independently?
For example I`d like to make a sniper scope with a scene capture component that sends its view in the texture of the lens. How can I spawn a second instance of this scope if both scene capture components use the same texture?
I`d like to know if there is a solution to this other that copy-pasting textures in the content browser