Multiple instances of actor with attenuation

I have a wall torch actor with mesh, particles and light.
On Event Begin it stars playing a sound “fire_Cue”. It is set to loop forever, and override attenuation with a pretty tight radius.

I’d like to limit this fire sound to, say 1 max concurrent instances. I’ve set the rule to “Stop Oldest”.

It doesn’t seem to work as I expected though. The sound doesnt start/stop when I move closer/away from the source, it just mutes.

I’m sure I’m doing something wrong. Can anyone point me in the right direction? :slight_smile: