Multiple Instances HDRI Backdrop UE 5.3 with rotations

Hi, I have multiple HDRI Backdrops with different cubemaps. Every start I need to rotate some cubemaps without rotating a mesh in the scene. Looks like material “HDRI_MID” done by script and I can’t replace parent material (crashing).
How can I save cubamap rotation?


Just rotated cube camera and got new texture cube

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