I have Actor BP called BP_Save and I use multiple instances. There is a 5sec countdown connected to Tick Event (whenever the player interacts with the BP it enables tick and it counts to 0) This is related to Widget called WB_Save. The problem is that only one instance works just fine. It shows from 5 to 0. In other instances, it shows just 0.
I guess I didn’t explain it clearly enough, but it’s 3 am and I spent all day trying to fix it. Tomorrow I can give you more info if needed.
The moment the interpreter sees a delay, it goes directly to the next thing to execute. Which in this case, is tick again. And you end up with no delay.