ok…so i am using the enhanced input system and it would appear the same inputs (like holding down mouse right button and moving mouse for look) are being handled by 2 different parts of the code.
there is only ONE instance of the input handler:
being called - and even when it’s “off” (as above) something in the background is calling something that is causing the pawn to “look”…i’ve done a search for references and this is the ONLY place in the entire game it is being called…yet something somewhere is still executing a code path that enables mouselook…
The pawn itself looks like this:
the same is happening with movement controls:
something handling these inputs is being called even when this isn’t connected - if it is connected the BOTH paths are being executed - but again - there’s only one reference to this event handler…and it’s right here (in the above screenshot)…
i’ve tried saving and quitting and it still does it - so it’s not some weird bug that i can tell…
has anyone seen anything like this before?


