Multiple input handlers

ok…so i am using the enhanced input system and it would appear the same inputs (like holding down mouse right button and moving mouse for look) are being handled by 2 different parts of the code.

there is only ONE instance of the input handler:

being called - and even when it’s “off” (as above) something in the background is calling something that is causing the pawn to “look”…i’ve done a search for references and this is the ONLY place in the entire game it is being called…yet something somewhere is still executing a code path that enables mouselook…

The pawn itself looks like this:

the same is happening with movement controls:

something handling these inputs is being called even when this isn’t connected - if it is connected the BOTH paths are being executed - but again - there’s only one reference to this event handler…and it’s right here (in the above screenshot)…

i’ve tried saving and quitting and it still does it - so it’s not some weird bug that i can tell…

has anyone seen anything like this before?

worked it out…holy…geez…

image

need to turn this off :slight_smile: