I’m currently building an action game and I’m having trouble getting input actions to do what I want. Essentially what I’m trying to do is have a minimum of two Input Action Events, and if either of these events are called individually, they have their own individual action but, if called together, they perform a new hypothetical third action.
For example, let’s say my two Input Actions are Attack 1 and Guard. If Attack 1 is pressed by itself it will perform a regular attack and if Guard is pressed by itself the character will block. However, if Guard and Attack 1 are activated at the same time, a special action is performed. The action itself I don’t think is particularly relevant because the point is I’m trying to have multiple inputs do something different if called at the same time.
A subset of this question that I would also like some tips on is to use an Action Input and an Axis Input together. I’ve looked everywhere for tips on how to do these things and I can’t find anything useful, or really anything at all. I know such a thing is possible because I’ve seen it in games of the past that existed before Unreal Engine 4. However, for some reason, I can’t find anything on how to do this anywhere and when I attempted to do it myself everything seemed to crash at once.
Any help would be appreciated.