Multiple Imperfections One Material

Looking to have multiple imperfections added to my material. Just don’t really know how to do a branch or switch etc within a material.

This is how I have one ‘mud stain’ setup so far.

1 Like

You can just add another lerp after the first, that’s the standard way of doing it :slight_smile:

1 Like

So the lerp would blend the two imperfections? Correct? (Im new)

Is there a way to have it randomly select one perfection or another so I could have many imperfections that randomly appear throughout the material to give it variance?

1 Like

Yes, you can do something like this

You also have to do exactly the same for the normals, otherwise it just look like a big mash or rubbish :slight_smile:

Or you can control the blend amount with a parameter

image

Y3

Or different noise textures