I am currently designing a game with multiple gamemodes, like Battlefield or COD. And was wondering a few simple things:
- How would I make a game using the same main menu’s with multiple gamemodes. I understand that when you click one of the buttons it sends you to that level, but if I have multiple levels, each with different HUDS and blueprints confuses me.
- Anyone figured out to do animated main menu screens like in “Call of Duty: Black Ops 3”
- I followed the Steam Multiplayer tutorial, but how would I do something more like a single option to join a Public Match. And are sent to a lobby(like in Battlefield or COD) to wait for others to join. I was thinking it would be something where it chooses the person with the best ability to host or something. But i’m not completely sure. Of course I will have to add voting for maps and stuff as well, but I can figure that out later.
- I am figuring out how to do classes, again like BF or COD. As you may know, create-a-class is a multiplayer aspect. And I was fidgeting around with it. I figured that each individual player could edit those classes then be saved when picking in game. Also I want to block out items that are not unlocked until reaching a certain level. But i am still not completely sure.
If you have any suggestions please reply to this thread or send an gmail to me at: email@example.com