Okay, this might be a really dumb question, but here goes.
I want to gather exec inputs, kind of like a node opposite of ‘‘Sequence’’, where I could have multiple triggers grouped into one. This way, i can set multiple keyboard or gamepad presses to trigger a single action. I know this wouldn’t be necessary, but then it would be cleaner on the graph. I’m sure there is some function for this, but have no idea what it would be called.
Which function is this?
You could use a collapsed graph to make a node that would have multiple inputs. I have provided an example below. I hope that this information helps.
- Add a print string to the graph
- Right click > Collapse Nodes
- Delete print string
- Add a new input execution pin
- Repeat until satisfied
- Create output execution pin
Make it a great day
Thanks Rudy!! This works great!!
Rudy Q , dionysus, thank you!
This is great.
As a spin-off question - how can I make the execution wait until all the inputs have been fired, in such a manner that only when the chronologically last one is fired, execution fires?