In blueprints, how do I do something like the following:
Do Event 5 AFTER Event 1-4 have been done? Events 1-4 are also done randomly.
Ex. 4,2,3,1 THEN 5
// 1,4,3,2 THEN 5
// 1,3,2,4, THEN 5
After all 4 events have finished, how do I then move to Event 5? Please help me understand this! Thank you!!!
Use “And” bool statements through a branch. If you set up a counter or bools at the end of each event (1,2,3,4), then you can check the branch to see if the bool for 1,2,3, and 4 are true, if so fire the event, if not, do not. If you check the counter, then the best way to do so is a simple branch to check if the counter has reached >=4 (one for each event), if so, fire the function.
I’m sorry, I’m very new to Unreal. Would it be possible to get a screenshot that details this? Thanks!
OK, that helps out alot!!! Thank you!