How can I have more than one Event Hit’s because whenever I try to add another one it just shows me the original one.
Do not think you can add more that one for 1 collision…I don’t see how it’d know which one you want to call… but if you maybe explain what you are going after I’m sure there’s a decent workaround to adding two event hits…
What if I have an object and want it so when your character hits it the object is deleted and it changes a certain variable such as health or ammo. i.e. a health pack or an ammo pack
This is what I have for a health pack:
A few ways…I’d make the health actor a blueprint that tells the player to add health…cast to sidescrollercharacter instead of casting from sidescrollercharacter as I’d imagine they’d collide with lots of things in the course of the game where the health will likely only collide with the character…But if you’ve only a few things that your character will collide with feel free to pull off from that Cast Failed and cast to say AMMO and keep on like that until you get all the things you’ll collide with…
I didnt think of that and it works! Thank you so much