Multiple errors at launch or package

I’m running into two very problematic errors when trying to launch or pacakge a project for iOS. First, I’m getting a “Remote compiling requires a server name”, but I’m using the launcher version, with no third-party plugin, and the project is blueprint only. Second, AutomationTool fails with an error 5 => Failed to start local process for action (“Cannot start process because a file name has not been provided.”): -o BatchMode=yes ${CURRENT_USER}@ “cd “/” && xcode-select --print-path”

Windows 10 pro with Unreal 4.16.0