So I have a level with multiple player starts, and I’m not sure how I make it so that if I go back to that level from another level, I can choose which player start to spawn at. Does anyone know how I would program that?
You will have to design the logic that’ll drive spawn selection.
Is it per team? Per index? Per chosen location?
Any way you want, but you’ll need to store it and to assign each entry to a player.
Usually we’re identifing players with their Unique Net ID which is a variable accessible in the PlayerState (if I remember correctly).