Hi, there is a way in the level sequencer to add multiple control rig of different classes to one skeletal mesh?
It seems that I can add multiple tracks of the same control rig class like this:
but I have trouble adding multiple tracks of different control rig class, even if I change the class in the properties contextual menu the class won’t change:
Only workaround I found is to add a control rig to my CharacterActor and one to my CharacterMeshComponent, this way I can have 2 different control rig simultaneously that influence the mesh:
But I ideally want to add as many as I want…
(For context, I’ll use this for animation sequence baking, this way it will exports only some attribute curves without having to delete them after the bake process)
Thanks