Hi,
I’m currently working on an animated camera system which is dynamically driven by the player location among other things, for which I need to have multiple curves, one for each animatable variable.
Since I couldn’t figure out a way to do so I currently just have a bunch of Float Curve variables inside of my camera blueprint that are instance editable which works perfectly but is getting kind of messy.
So I’m wondering if there is a way to instead make a singular, ideally saveable, Curve Asset, just like the normal float Curve asset, with the exception of having multiple Curves in it, similar to how you can add new curves in Animation Curves?
Any help would really be appreciated.