Multiple crowd controllers?

Does anyone know if it’s possible to have multiple crowd controller groups? Similar to how RVO lets you have separate groups? I’m not finding any options for this in the crowd controller settings and I’ve already given the AI completely separate collision channels and collision responses so they don’t collide with one another, but they still try to avoid each other regardless. Below is the crowd controller settings I’m currently using.

I think I answered my own question here, lol.

I went ahead and tested RVO groups and they appear to work for crowd controllers as well. Simply set 1 AI to group 0, 1 to group 1, and told them to ignore the other groups. Seams to work fine.